Press Export in Blender to send the mesh to 3D Coat. Beware though: this can cause very dense primitives in 3D Coat. To match Blender’s meter scale, change the Preferences ➔ Viewport ➔ Fixed Scene Scale to 100, and set MeasureUnits to Meters. There’s a version that ships with Blender and a fork by Mifth: Use the 3DCoat Applink to exchange between 3DC and Blender: ─ Also see the attached screenshot compilation. I thought to add a bit of info I posted over at the Blender Artists forum: On hitting ‘sent to retopo’ the scales are applied (1,1,1). They are not 1 but the dimensions are correct. The scales are represented the objects ‘Item’ Sidebar. Work in Meters: (if Measuring Tool also set to Meters) In Line 1166 set Scale to 1 for mm, 0.01 for cm, or 0.001 for meters: (_scene this sets Blenders fbx import scale from 3dCoat) In Line 741 set Scale to 10: ( settings this sets blenders fbx export scale 1:1 to 3DCoat) depending on what you have set in the ‘fbx Export Settings’ in 3DCoat:.\blenderver\3.4\scripts\addons\io_coat3D\_init_.py, only 2 Values have to be set, blenders export and import scale: I can now transfer back and forth, without scaling! I examined the Blender Applink to work with the Modelling/Retopomesh in Blender. The Folder should already be ‘ApplinkObjects’. If 3DCoat asks for a filename it is working. If you get so far then there should be ‘Export to Blender’ under File.
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